![]() Therefore neither the selected upgrade kit nor the new building can be placed straight to the inventory. Cancelling puts the selection kit back to the inventory. I have performed a quick search of the forums using a select few keywords relating to my bug to see if it has already been reported: Yes.Once the selection kit is used the selected building must be placed in the city or the selected upgrade kit must be used on an existing eligible building.Preventative Actions: Nothing I can do on my side.Urgency: Fairly minor (particularly if it only happens to this only building), but quite irritating (messed up daily collection).How often this occurs: Happened once, tried reproducing it on a 15min Fruitful / 5 others cycle, but it seems the bug did not happen.The problem is that I set that building for a 24 hour production (2FPs) last night, as I usually do after my daily collection. After setting the last building, the only Fruitful Cider Mill I have in my town had finished a production time of 15 minutes, and I could collect from it (a 15 minutes production). It switched to the next prod building, and I kept pressing 2 on the keyboard. I clicked on one of my current age prod buildings, and pressed 2 on the keyboard. ![]() This morning, I had a quest to complete many 15 minutes production. Overview of the bug: Happened once, so I'm a bit fuzzy on the details, will attempt to reproduce.Browser and Version: Firefox Quantum 68.0 (64-bit) on Ubuntu.
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